

Also I want to make it a priority to focus on the initial feedback coming from Nintendo Switch players, to make sure any bigger issues are ironed out quickly. There's still more work to be done for generic controller support, such as dealing with the many controller types, handling mods, ability to switch between "keyboard and mouse" and "controller" modes, etc. Currently the controller support is optimized for and built around the Nintendo Switch system, the Joy-Con™ controllers, and their features. > I actually started working on the port for Nintendo Switch before the Steam Deck was even announced, so first I will finish what I started. > Your best bet for "Switch + Factorio + Mods" is probably Factorio backporting the controller controls on to the mainline release, then taking that release and running it on a Steam Deck. Which isn't a terrible idea anyhow, as the Deck is substantially more powerful than a Switch (the Deck can mostly emulate a Switch, and emulation generally takes a substantial power delta) so rather than squeezing it on, you should be looking at something that is actually running fairly comfortably.


Your best bet for "Switch + Factorio + Mods" is probably Factorio backporting the controller controls on to the mainline release, then taking that release and running it on a Steam Deck.
FACTORIO ON SWITCH FULL
(Possibly the things in the store for Bedrock Minecraft? I'm not sure how "blessed" the things in the Minecraft store are, nor how deep they can go do those get to run full code or are they running in some sort of Minecraft-specific VM, which is another layer removed from the CPU code?) Anyone who can name one, I welcome the info.
FACTORIO ON SWITCH MODS
Theoretically, mods could become DLC, but the road is still pretty long and I'm not aware of anything that has made that leap yet. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.Mods qua mods are not possible, because that term generally encompasses non-blessed people providing code and assets. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of Scenarios. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. However this heavy exploitation of the planet's resources does not sit nicely with the locals, so you will have to be prepared to defend yourself and your machine empire. In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become an industrial powerhouse, with huge solar fields, oil refining and cracking, manufacture and deployment of construction and logistic robots, all for your resource needs. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and Factorio is a game in which you build and maintain factories.
